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Cambridge Lower Secondary Computing 9 Student's Book ebok
179,-
This title has been endorsed by Cambridge Assessment International Education.Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression.- Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks.- Allow students to demonstrate their knowledge creatively with engaging en…
Forlag
Hodder Education
Utgitt
28 april 2023
Sjanger
Språk
English
Format
epub
DRM-beskyttelse
LCP
ISBN
9781398371194
This title has been endorsed by Cambridge Assessment International Education.
Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression.
- Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks.
- Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts.
- Develop computational thinking with an emphasis on broadening understanding throughout the activities.
- Provide clear guidance on e-safety with a strong focus throughout.
Contents
Introduction
1 Presenting choices: combining constructs
2 Design your own network: shape and size
3 Coding and testing: game development for the Micro:bit
4 Drilling down: How the processor processes
5 Big data modelling and analysis: databases and spreadsheets
6 An array of skills: expert storytelling
Glossary
Index
Deliver an exciting computing course for ages 11-14, building on students' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression.
- Recap and activate students' prior knowledge with 'Do you remember?' panels and introduce more advanced skills with 'Challenge yourself!' tasks.
- Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts.
- Develop computational thinking with an emphasis on broadening understanding throughout the activities.
- Provide clear guidance on e-safety with a strong focus throughout.
Contents
Introduction
1 Presenting choices: combining constructs
2 Design your own network: shape and size
3 Coding and testing: game development for the Micro:bit
4 Drilling down: How the processor processes
5 Big data modelling and analysis: databases and spreadsheets
6 An array of skills: expert storytelling
Glossary
Index